A downloadable game for Windows

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Welcome to DoodleDrive!

DoodleDrive is a 2d creative driving / puzzle/ physics game.


A series of puzzle levels with were the goal is to drive to the Finish line and collect as many stars as possible.

The path is not complete so you will have to get creative with drawing either roads or physics shapes that will help you complete your goal.


All Puzzles Have 2 Modes:

  • Draw Mode: Draw the optimal path with the ink the you are provided with.
  • Drive Mode: Unleash your driving skills on the path you have created.


Key Features:

  • Doodleing

Draw roads and shapes to to create the optimal path.

  • Multiple Cars

9 Cars to choose from that behave different. You will have to choose the right car for the right job.

  • Handcrafted Levels 

 The games comes with 36 handcrafted levels which will hopefully tickle your brain.

  • Physics Based Enviroment

Cars, thing you've doodled, and other elements in the levels interact with each other. This puzzles more challenging and unpredictable. No two runs will fell the same.




StatusReleased
PlatformsWindows
Release date 87 days ago
Rating
Rated 5.0 out of 5 stars
(2)
AuthorSlowDevelopment
GenrePlatformer, Puzzle
Tags2D, cars, Colorful, Creative, Drawing, Driving, Physics, Retro, Simple
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityInteractive tutorial
LinksSteam, YouTube

Purchase

Buy Now
On Sale!
50% Off
$3.99 $1.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $1.99 USD. You will get access to the following files:

DoodleDrive_win.zip 32 MB

Development log

Comments

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The overall art style of this game and the concept is really great. The puzzle design could have been a bit better, other than that, this game is quite fun to play. Really well done, I would love to check more such games developed by you ahead of time, added you to my future checking list. 

Thanks for the feedback! I am glad you liked it. 

I am also aware that the puzzle design could use more work. It's hard to keep a good balance on having engaging puzzles while trying not to make it too tedious to drive.  

If I make more levels I'll try to get more creative.

Yeah, there's where the Game Flow Theory comes into the picture. If you do it right, then your game could be placed on the top charts for sure.